![]() ![]() Unlike some racing games where a vehicle can be thrown off of a cliff without suffering a scratch at the speeds Great lookingĭamage is applied to the (non-licensed) vehicle models, with shattering windshields and flying debris the norm for any The key is that Takedowns and being taken out, rather than things to be avoided, are the core of the game. ("Into Truck + Triple Somersault + 350' Sidewall Slide") can also net you some boost to refill your meter once you're A Tony Hawk style breakdown of your crash Impact Time can even net you more Takedowns, called Aftertouches, as you direct your flaming heap into fellow racers. Holding the Boost button post-crash allows you to view your explosive re-entry in Impact Time, a bullet-time-like slow-mo. Penalized some Boost, but the game rewards you for impressive flips and slides. When you are taken out (or kiss that oncoming pillar) you're Through the Italian wine country into a Mad-Maxian experience. This leads to an amusing cycle of destruction that makes even a simple race These Takedowns fill and expand your Boost meter, allowing you to goįaster and more effectively crash other vehicles. Tail-gating him into crashing (called a "Psyche Out"). This can be accomplished in numerous ways, from grinding another car into a wall to The primary way that you obtainīoost, and the way you increase the capacity of the Boost-meter, is through Takedowns. Initiating near-misses with other vehicles, catching air, and skidding around corners. You obtain Boost by taking risks such as driving on the wrong side of the road, This case is Boost, the game's consumable go-fast juice that increases your rate of travel from merely jawĭropping to truly ludicrous speeds. The purpose of Burnout 3 is twofold: Go Fast and Hit Stuff.īurnout's premise is that in racing "Risk = Reward", a catch phrase the radio-style announcer repeats often. This title is to make racing incidental to the purpose of the game. Takedown stems from the fact that it is only a racing game in the loosest sense of the term. Let me say something straight off: I don't play racing games. Read on for my take on this Criterion Games title. While games involving cars may be the furthest thing from the minds of some readers, if you were ever a four-year-old who made "psshhhh-kapoooo!" noises with your Hot Wheels, you are probably going to dig this game. When developers look outside the traditional confines of a genre. Marked by imaginative gameplay and extreme speeds, Burnout 3 is an amazing example of what's possible Though it was released back in September of 2004, I've only had the chance to play the racing/action title Burnout 3: Takedown post-Christmas. ![]()
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